Escape Of The Dead
Escape of the dead, you are an intern in an underground laboratory where a traitor has released a dangerous plague upon their fellow scientists. You must piece together the puzzles and avoid the infected while searching the facility. The game jam theme was ''Escape Room'' and to utilise a key that specifically stated that it should be found at the end of the game.
Meet the Team
1. Adam Parker- Programmer, Music and sounds, Voice Acting
2. Oliver Ghalleb- 3D modelling, Voice Acting, Narrative, Animation
3. Shalini Dutta- Level Design, Voice Acting
My responsibilities:
1. Create an engaging level design that makes players want to explore more of the level.
2. A new skill unlocked: Using LiveLink for one of the characters in the game.
Story Background
You play as an intern who is tasked to talk to these people trapped in various rooms of the Biotech facility and by talking to them the players have to decide who seems to have been bitten and hand them over to the military. If players fail,
Development Process
In designing the level, I meticulously organized it into discrete zones, each requiring players to traverse through various rooms while uncovering notes, keys, and clues elucidating the origins of the outbreak. The journey entails navigating through a morgue/ lab, mess hall, CCTV room, and radiation room and ultimately culminates in the Director's office amidst a facility teeming with both deceased and reanimated threats seeking sustenance.
Under a tight deadline, I expediently conceptualized and created the aforementioned rooms within a span of three days, marking it as my most efficient delivery to date. Nonetheless, I harbour a desire to have expanded upon my work further, potentially adding additional rooms to enrich the gaming experience.
The Morgue/ Lab
This room was something I thought would creep the players out as dead bodies were lying about everywhere haphazardly, and looks there have been multiple failed attempts at whatever experiments some of the scientists have been doing secretly.